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SUMMARY

With over 15 years of experience in film, TV, commercials, game cinematics, and themed entertainment, I’ve managed multidisciplinary teams, streamlined production workflows, and delivered award-winning projects on time and within budget. I work hands-on with Nuke, Unreal Engine, Maya, Flow Production Management, and ComfyUI, using these tools daily to bring ideas to life and solve creative challenges.

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Project Title
Job Title
Year
Studio
The Church of Holy Sepulchre Experience
CG Supervisor
2017
Falcon's Creative Group
Panem Aerial Tour
Compositing Supervisor
2017
Falcon's Creative Group
Forbidden Territory
Lead Compositor & CG Generalist
2016
Falcon's Creative Group
Ben 10: 5D Hero Time
Lead Compositor & CG Generalist
2016
Falcon's Creative Group
Heroes and Legends Featuring the U.S. Astronaut Hall of Fame
Compositing Supervisor
2016
Falcon's Creative Group
Hulk: Epsilon Base
Lead Compositor & CG Generalist
2016
Falcon's Creative Group
The Velociraptor
Lead Compositor & CG Generalist
2016
Falcon's Creative Group
Avengers: Battle of Ultron
Lead Compositor & CG Generalist
2016
Falcon's Creative Group
Ice Age: Collision Course
Digital Compositor & Matte Painter
2016
Blue Sky Studios
The Peanuts Movie
Digital Compositor & Matte Painter
2015
Blue Sky Studios
Southpaw
Senior Digital Compositor
2015
Armada FX
Rio 2
Digital Compositor
2014
Blue Sky Studios
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